|halo art full (viewable in editor and in game but camera disabled) release||14.27 MB||Dec 6, 2014||-||271||Download|
|halo art full (viewable in editor and in game but camera disabled) release||14.23 MB||Dec 6, 2014||-||90||Download|
|super power halo release||14.20 MB||Dec 5, 2014||-||97||Download|
|battlecraft Master release||14.15 MB||Dec 5, 2014||-||115||Download|
This is a full length battlefield
i need somene to make the pylon have an acnhored spawn point in it. so it can have a moving unit portal
when u loook at the map ull see its going to be radiant (check battlecraft ultimate)
timers leader board and the like
pylons that can lift off and move.
a clash between time portals
check out the map tileset for open design teams
halo art full (viewable in editor and in game but camera disabled)
artifact 1 capture . . . A1 | capture first lane : unlocks x,x,x<n/><n/>artifact 2 capture . . .
A2 | destroy merc base / capture crystal relay<n/><n/>artifact 3 capture . . .
A3 | Push enemy back to star gate in Dimension PRESENT<n/><n/>artifact 4 | capture . . .
A4 | Push into Enemy World | Capture / Conquer / Disable<n/><n/>
Objective 5 | Annhilate Origin of Enemy (their portal closes mode (005) begins<n/>
005 mode => all allies now split into opposing team <n/>
. return beaten enemies to new teams as WINGMeN<n/><n/>
artifact 5 | there can be only one<n/>