|Sep 7, 2010
|Aug 22, 2010
|Aug 20, 2010
|Aug 19, 2010
blendm3 – Blender plugin to work with Blizzard .m3 files
The latest version of this plugin and additional information can be found
on this site:
You should regularly check this website for updates. New features are
continuously added. The project aims to fully support the .m3 file
0.14 on 2010-09-07
- Works now with Blender from trunk (tested with r31786)
- Can now be used with the Blender add-on installer
- Option to search for texture asserts added
- Much more improved import of material (diffuse, specular, emissive and normal)
- Added import of decal texture layer
- Imports now all UV layers
This plugin would not be possible with the tons of information about the
.m3 provided by the libm3 project. The project homepage is
'http://code.google.com/p/libm3/' and is a great source for information
about the file format. Also a big thank NiNtoxicated who developed a
3DS Max plugin which is also a great source to understand the .m3 file
The following files are included with the distribution of the plugin:
. |-- COPYING Copy of the GPLv2 license. |-- README.TXT Description and installation instruction. `-- import_shape_m3.py The actual plugin.
To install the plugin just copy the file 'import_shape_m3.py' into your
blender plugin directory. After restarting Blender the import menu should
contain a 'Blizzard M3 (.m3)' entry. The plugin is tested with Blender
To load textures assure that the 'Assets' directory is in the same directory
as your model. After selecting import assure that the 'Create Material' in
your file selection window is set.
Loading textures is experimental and does not work correctly on some models.
Furthermore, to show the models textured in the preview window you have to
manually assign the texture to the models faces.
Importing geometry data: