Earlier Versions
Name | Size | Uploaded | Game Version | Downloads | |
Example Map release | 5.28 MB | Oct 2, 2011 | - | 1,263 | Download |
Orc Great Hall release | 725.76 KB | Oct 2, 2011 | - | 306 | Download |
Orc House release | 265.47 KB | Oct 2, 2011 | - | 362 | Download |
Orc Barracks release | 762.28 KB | Oct 2, 2011 | - | 296 | Download |
Night Elf House release | 426.78 KB | Oct 2, 2011 | - | 577 | Download |
Night Elf Tower release | 293.20 KB | Oct 2, 2011 | - | 255 | Download |
Hunters Lodge release | 437.46 KB | Oct 2, 2011 | - | 208 | Download |
Prison House release | 258.54 KB | Sep 26, 2011 | - | 225 | Download |
Altar of Storms release | 422.17 KB | Sep 26, 2011 | - | 170 | Download |
Chapel release | 423.26 KB | Sep 26, 2011 | - | 166 | Download |
Silo release | 164.51 KB | Sep 26, 2011 | - | 125 | Download |
Barracks release | 798.23 KB | Sep 26, 2011 | - | 183 | Download |
Town Hall release | 557.80 KB | Sep 26, 2011 | - | 248 | Download |
Screenshots
Description
Repository of converted WMO files for public use. These are World of Warcraft models intended for use as Doodads or buildings, they have no animations.
Special thanks for Saeris for his tutorial on WMO conversion: http://www.sc2mapster.com/forums/resources/tutorials/24534-model-how-to-convert-wmo-files-to-m3-importing-structures/
I will continue to add more models over time, if you have any specific requests leave a comment and I will try to get them for you. All files contain .dds textures only, the size of each texture has not been changed. Please see Saeris' tutorial on optimizing textures: http://www.sc2mapster.com/forums/resources/tutorials/24047-texture-how-to-optimizing-wow-textures-for-sc2-intermediate/
For importing help see Molsterr's tutorial on WoW models, but skip to the importing part: http://www.sc2mapster.com/forums/resources/tutorials/8299-galaxy-noobs-wow-to-sc2-in-30-seconds-no-3dmax/
Remember that many of the models share many of the .dds textures so there will be overlapping. Also note that all models have texture path set to blank so you must move the textures to New Path: "".
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