|DoomsdayClock release||107.84 KB||May 9, 2010||-||283||Download|
This was made for the "create a clock" contest, and for my own learning purposes. It is an effect using triggers only, that displays a timer in an aesthetically pleasing manner (multiple clocks being sucked up by a vortex), then kill a unit when the timer reaches zero. I have made it as easy as i could for bringing it into your map (copy the triggers, and follow the instructions). This makes heavy use of text tags, some 'random' variables, and a short actor sequence for killing a unit when the timer reaches zero.
I have commented a lot of the triggers, enjoy!