|dust2_release release||241.70 KB||Jul 21, 2010||-||961||Download|
|dust2 release||240.61 KB||Jun 22, 2010||-||355||Download|
|dust2 release||239.64 KB||Jun 17, 2010||-||431||Download|
|dust2 release||216.88 KB||Jun 16, 2010||-||249||Download|
|dust2 release||218.28 KB||Jun 16, 2010||-||271||Download|
Theres no introduction needed for this one 🙂 Top-down replica of the level with the closest terrain matching I could get with the limited tileset. This map has one purpose, to have some fun with your friends :). Not meant for competitive play, although I tweaked around a bit with the mineral locations to give fairness to each spawn point. I hope you enjoy it. Be sure to yell "BOOM HEADSHOT" sometime during your game. It might make the other person go "ok…." but it will be worth it, I assure you.
The map is playable 1vs1 but may be used for any custom maps you might think of, who knows eh? Throw me some credits for the original design and let me know how it goes 🙂 Thanks.
-Fixed Minerals/Xel-Naga Tower due to patch.
-Added hole in wall (haha)
-Huge visual improvements to bombsites and spawn areas to match the source version of the game. (barrels/trees/crates)
-Fully fixed and tested all non-pathing areas.
-Added numerous trees that I somehow overlooked the first time around.
-Lightened terrain as much as I can.
-Fixed some spots on "out of bounds" that allowed units.
-Changed border terrain to something darker for contrast.
Bring back memories?
We all camped here time to time.
Overview of the level as seen from the editor.
Terrorist Spawn area.
Bomb Site, Revision 2.
A Bridge Too Far – http://www.sc2mapster.com/maps/bridge-too-far/
Bladestorm – http://www.sc2mapster.com/maps/bladestorm/
Dust2 – http://www.sc2mapster.com/maps/dust2/
A Valley Runs Through It -http://www.sc2mapster.com/maps/valley-runs-through-it
Emerald Dream -http://www.sc2mapster.com/maps/emerald-dream
Thanks for Sc2Mapster for making it easy to keep track of my many projects.
It always helps to critique and give praise to those who spend so much time on their maps, so whether it be my own, or another authors, please give them the insight they need, and encouragement to improve. Together we'll see some truly awesome high-quality maps come forward. Thanks.