StarCraft 2 Galaxy Obfuscator 2024 download
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starcraft 2 mod Galaxy Obfuscator

Galaxy Obfuscator

Game Version: -
Total Downloads: 364
Updated: Aug 16, 2013
Created: Jun 27, 2011

Earlier Versions

Name Size Uploaded Game Version Downloads
Galaxy Obfuscator 1.1 release 186.55 KB Aug 16, 2013 - 131 download Galaxy Obfuscator Galaxy Obfuscator 1.1 releaseDownload
Galaxy Obfuscator release 185.93 KB Oct 13, 2011 - 126 download Galaxy Obfuscator Galaxy Obfuscator releaseDownload
Galaxy Obfuscator release 185.53 KB Jun 27, 2011 - 107 download Galaxy Obfuscator Galaxy Obfuscator releaseDownload

Description

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Galaxy Obfuscator is a simple program that can obfuscate your script, making it unreadable by humans. I does not change how the script works.

Galaxy Obfuscator will:

  • Remove all comments and unnecessary whitespaces
  • Replace all identifiers (variable names, functions) with random sequences of l (lowercase L) and I (uppercase i)
  • Obfuscates all integers and strings

Galaxy Obfuscator has GUI and works in a fully automated fashion. After selecting a map you want to obfuscate, it will create in the same directory a file named <YourMapName>Obfuscated.SC2Map. You can also run it from the command prompt, with your map name as the argument.

The program will change only the "MapScript.galaxy" and "Triggers" files in the map. It will not obfuscate any libraries nor dependencies you may be using.

Note that an obfuscated map file will crash the editor if you try to open the triggers in it.

There is an example of Galaxy Obfuscator in action (it is the obfuscated Hello World script):

include "TriggerLibs/NativeLib"
void
lIIIIIIIlIlIIlII(){libNtve_InitLib();}trigger
IIIIIIllIIlIlIIl;bool
IIIIlIIIlllIllII(bool
lIIIIIIllIlIIIll,bool
lllIllIIllllllIl){if(!lllIllIIllllllIl){return
true;}TriggerDebugOutput(01,StringExternal("\x50\x61\x72\x61\x6d\x2f\x56\x61\x6c\x75\x65\x2f\x39\x42\x36\x30\x39\x30\x31\x44"),true);return
true;}void
lllllIIIIlIlIlll(){IIIIIIllIIlIlIIl=TriggerCreate("\x49\x49\x49\x49\x6c\x49\x49\x49\x6c\x6c\x6c\x49\x6c\x6c\x49\x49");TriggerAddEventMapInit(IIIIIIllIIlIlIIl);}void
IIlIIllIllIIlllI(){lllllIIIIlIlIlll();}void
InitMap(){lIIIIIIIlIlIIlII();IIlIIllIllIIlllI();}

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