StarCraft 2 K3llym0’s Art Files 2024 download
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starcraft 2 mod K3llym0’s Art Files

K3llym0’s Art Files

Game Version: -
Total Downloads: 95
Updated: Jul 28, 2019
Created: Jul 20, 2018

Earlier Versions

Name Size Uploaded Game Version Downloads
Blue Dragon v067 beta 8.99 MB Jul 28, 2019 - 10 download K3llym0’s Art Files Blue Dragon v067 betaDownload
Black Dragon v067 beta 8.92 MB Jul 28, 2019 - 7 download K3llym0’s Art Files Black Dragon v067 betaDownload
Bronze Dragon v067 beta 9.00 MB Jul 28, 2019 - 6 download K3llym0’s Art Files Bronze Dragon v067 betaDownload
Green Dragon V067 beta 9.01 MB Jul 15, 2019 - 10 download K3llym0’s Art Files Green Dragon V067 betaDownload
Red Dragon v067 beta 9.33 MB Jul 14, 2019 - 11 download K3llym0’s Art Files Red Dragon v067 betaDownload
Colonist Nurse A and B beta 645.21 KB Jul 20, 2018 - 43 download K3llym0’s Art Files Colonist Nurse A and B betaDownload

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I do not have much to offer the sc2 modding community, but I shall upload what I can. other people make more efficent resources but I can only make them the way I make them because I lack skills. and tools. but mostly skills.

The method I favour currently, is exporting models/textures directly out of sc2, converting models into XML format, altering texture paths in note pad, then re-converting them back into M3 format, while at the same time using adobe photoshop CS3 to create new .dds files.

Some of my models are actually other peoples models slightly re-skinned, some of these obviously breach artist permissions so don't bother asking for any of those til I do get said permission from said artists. the reason I did this was because If I was to use some resource (even from this site) I needed the said resource to be 100% perfect for me and my needs, this was my feeling for warcraft3 and age of mythology as well, so some changes are barely noticeable while other changes are so drastic texture wise you barely recognize them as other peoples works. slowly but surely I will contact every said artist about this matter. only artists who give me the ok will see their altered projects uploaded at all.

I release these assets because I have been requested to do so by sufficent numbers of people and thus, I hope to in return, maybe, recive some data or triggering help, or maybe even some model editing help, within star craft 2. for I lack so much knowledge. and always appreicate more.

I am currently working on a few maps for starcraft 2, the primary 3 are ''Civilization Collapse Simulator'', ''Mur'loc Island Survival 2'', and ''Markiplier Stars In: Theyz Bez Trillionz: The End Of All Things Everywhere''

Most of My Assets are Civilian re-textures so If you are interested in civilian models then this is perhaps the place for you.
have at em boyz

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