Earlier Versions
Name | Size | Uploaded | Game Version | Downloads | |
Initial Version release | 211.96 KB | Nov 9, 2010 | - | 250 | Download |
Screenshots
Description
This will be my compiled map of everything I may create in triggers or in the data editor.
Conditions
int gf_NumberOfUnitsOwnedByPlayer (int lp_player); bool gf_NumberOfUnitsOwnedByPlayerGreater (int lp_player, int lp_units); bool gf_NumberOfUnitsOwnedByPlayerGreaterOrEqual (int lp_player, int lp_units); bool gf_NumberOfUnitsOwnedByPlayerLess (int lp_player, int lp_units); bool gf_NumberOfUnitsOwnedByPlayerLessOrEqual (int lp_player, int lp_units); bool gf_NumberOfUnitsOwnedByPlayerEqual (int lp_player, int lp_units); bool gf_NumberOfUnitsOwnedByPlayerNotEqual (int lp_player, int lp_units);
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