Earlier Versions
Name | Size | Uploaded | Game Version | Downloads | |
Quattrocity v0.5 release | 593.94 KB | Aug 8, 2010 | - | 759 | ![]() |
Quattrocity v0.4 release | 595.10 KB | Aug 7, 2010 | - | 279 | ![]() |
Screenshots
Description
The layout is like the standardmap Metalopolis from Blizzard. I tried the best to make a map with a similiar layout.
The Map is totally even (just some doodads here and there) and devided into 4 spawnpoints. Map is for 1v1, 2v2 or free for all.
If u find any bugs or the gameplay is not quiet good please let me know. (use the commentsection below)
At the moment it is version 0.5. If i find some issues or u report some, i will update the map.
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v0.5
- reworked the choke of the main to make it easier for toss and terran to make it close
- fixed a view issue with the hidden bushes that allows the player to see a bit behind it
- fixed a glitch when a coloss gets near to the upper cliff at the xel'naga watchtower
- fixed an issue that allows to build any building a bit in the choke
- added an extra light to the xel'naga watchtower
- some doodadwork after changing the chokes of the main
v0.4
- playable size was reduced
- added some doodads at the cliffs
v0.3
- deleted some ligthning witch cause heavy fps problems at the goldexpansion and the natural
- added some sparks on the mapground
- added some basic lightsources for some doodads that don't cast their own lightning
v0.2
- deleted some fog
- added some more details on the ground
v0.1
- first try to upload it on b-net
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(Map is made by myself, my normal nickname is Sloke but here I'm Tamarsaxe)
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