|quetzalcoatl_release release||1.87 MB||Jul 22, 2010||-||1,394||Download|
|quetzalcoatl_release release||1.87 MB||Jul 21, 2010||-||299||Download|
|Quetzalcoatl release||1.23 MB||Jun 26, 2010||-||304||Download|
|Quetzalcoatl release||1.23 MB||Jun 22, 2010||-||245||Download|
|Quetzalcoatl release||1.23 MB||Jun 17, 2010||-||263||Download|
|Quetzalcoatl release||1.21 MB||Jun 16, 2010||-||174||Download|
|Quetzalcoatl release||1.21 MB||Jun 16, 2010||-||146||Download|
|Quetzalcoatl release||1.21 MB||Jun 15, 2010||-||129||Download|
|Quetzalcoatl release||1.20 MB||Jun 13, 2010||-||142||Download|
Team Liquid Thread: http://www.teamliquid.net/forum/viewmessage.php?topic_id=132877
Quetzalcoatl : a Mesoamerican deity whose name comes from the Nahuatl language and has the meaning of "feathered-serpent".
This map is based off of the idea that wit and skill will overcome any force of numbers. There are many paths to victory in this team-based map. Do you bunker down and tech for a direct assault across the temple? Or do you take a more sly, sneaky approach with smaller forces around the side to break into the enemy's shrine. With two associated temple expansions on the west and east sides of the map you have the choice. And just for kicks, get your enemies to send one unit to the middle sacrificial arena, bring your own warrior, and let there be blood.
-Released Semi-Final Version.
-Fixed Bugged Minerals and Towers.
-Added more eye candy to bring out the jungle/mezo theme. (thanks for input DemonicCitrus)
-Added another image to show an example. (at bottom)
-Added more trees, trying to make the map more "jungle-like".
-fixed pathing issues (thanks for feedback)
-Released publicly on mapster
-Bases tweak a bit more.
-Tested and tweaked pathing for rushes.
-Adjusted main entrances. (thanks scrdmnttr)
-Fixed debris blocking ramp which allowed units to pass.
-Added minor doodads in key areas for eye candy. (updated main pic of entire map so you may see)
-Added various doodads and eye candy.
-Map tested numerous times with friends, determined bases needed expanding a bit.
-Mineral placement optimized
Middle grounds used mainly for strategy or having a fun 1vs1 unit brawl with a friend.
Base Layout with front entrances shown. Inspired from Twilight Fortress and similar maps.
Expansion temple area. One of many available strategies you many choose for expanding should the game draw out.
General overview of map as seen from map editor.
A Bridge Too Far – http://www.sc2mapster.com/maps/bridge-too-far/
Bladestorm – http://www.sc2mapster.com/maps/bladestorm/
Dust2 – http://www.sc2mapster.com/maps/dust2/
A Valley Runs Through It -http://www.sc2mapster.com/maps/valley-runs-through-it
Emerald Dream -http://www.sc2mapster.com/maps/emerald-dream
Thanks for Sc2Mapster for making it easy to keep track of my many projects.
It always helps to critique and give praise to those who spend so much time on their maps, so whether it be my own, or another authors, please give them the insight they need, and encouragement to improve. Together we'll see some truly awesome high-quality maps come forward. Thanks.