StarCraft 2 Quetzalcoatl 2024 download
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starcraft 2 mod Quetzalcoatl

Quetzalcoatl

Game Version: -
Total Downloads: 3,096
Updated: Jul 22, 2010
Created: Jun 12, 2010

Earlier Versions

Name Size Uploaded Game Version Downloads
quetzalcoatl_release release 1.87 MB Jul 22, 2010 - 1,394 download Quetzalcoatl quetzalcoatl_release releaseDownload
quetzalcoatl_release release 1.87 MB Jul 21, 2010 - 299 download Quetzalcoatl quetzalcoatl_release releaseDownload
Quetzalcoatl release 1.23 MB Jun 26, 2010 - 304 download Quetzalcoatl Quetzalcoatl releaseDownload
Quetzalcoatl release 1.23 MB Jun 22, 2010 - 245 download Quetzalcoatl Quetzalcoatl releaseDownload
Quetzalcoatl release 1.23 MB Jun 17, 2010 - 263 download Quetzalcoatl Quetzalcoatl releaseDownload
Quetzalcoatl release 1.21 MB Jun 16, 2010 - 174 download Quetzalcoatl Quetzalcoatl releaseDownload
Quetzalcoatl release 1.21 MB Jun 16, 2010 - 146 download Quetzalcoatl Quetzalcoatl releaseDownload
Quetzalcoatl release 1.21 MB Jun 15, 2010 - 129 download Quetzalcoatl Quetzalcoatl releaseDownload
Quetzalcoatl release 1.20 MB Jun 13, 2010 - 142 download Quetzalcoatl Quetzalcoatl releaseDownload

Screenshots

Description

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Team Liquid Thread: http://www.teamliquid.net/forum/viewmessage.php?topic_id=132877

Quetzalcoatl : a Mesoamerican deity whose name comes from the Nahuatl language and has the meaning of "feathered-serpent".

This map is based off of the idea that wit and skill will overcome any force of numbers. There are many paths to victory in this team-based map. Do you bunker down and tech for a direct assault across the temple? Or do you take a more sly, sneaky approach with smaller forces around the side to break into the enemy's shrine. With two associated temple expansions on the west and east sides of the map you have the choice. And just for kicks, get your enemies to send one unit to the middle sacrificial arena, bring your own warrior, and let there be blood.

Changelog:

7/20/2010
-Released Semi-Final Version.
-Fixed Bugged Minerals and Towers.

6/17/2010
-Added more eye candy to bring out the jungle/mezo theme. (thanks for input DemonicCitrus)
-Added another image to show an example. (at bottom)

6/16/2010
-Added more trees, trying to make the map more "jungle-like".

6/13/2010-Fixed doodads
-fixed pathing issues (thanks for feedback)

6/12/2010
-Released publicly on mapster
-Bases tweak a bit more.
-Tested and tweaked pathing for rushes.
-Adjusted main entrances. (thanks scrdmnttr)
-Fixed debris blocking ramp which allowed units to pass.
-Added minor doodads in key areas for eye candy. (updated main pic of entire map so you may see)

6/10/2010
-Added various doodads and eye candy.
-Map tested numerous times with friends, determined bases needed expanding a bit.
-Mineral placement optimized

Preview:
http://static.curseforge.net/thumbman/images/21/923/600x374/que.jpg.-m1.png
Middle grounds used mainly for strategy or having a fun 1vs1 unit brawl with a friend.

http://static.curseforge.net/thumbman/images/21/924/600x372/que2.jpg.-m1.png
Base Layout with front entrances shown. Inspired from Twilight Fortress and similar maps.

http://static.curseforge.net/thumbman/images/22/216/600x354/que3.jpg.-m1.png
Expansion temple area. One of many available strategies you many choose for expanding should the game draw out.

http://static.curseforge.net/thumbman/images/22/214/600x352/que7.jpg.-m1.png
Natural expansion.

http://static.curseforge.net/thumbman/images/22/217/600x352/que6.jpg.-m1.png
General overview of map as seen from map editor.

My releases.

A Bridge Too Far – http://www.sc2mapster.com/maps/bridge-too-far/
Bladestorm – http://www.sc2mapster.com/maps/bladestorm/
Dust2 – http://www.sc2mapster.com/maps/dust2/
A Valley Runs Through It -http://www.sc2mapster.com/maps/valley-runs-through-it
Quetzalcoatl -http://www.sc2mapster.com/maps/quetzalcoatl
Soulfire -http://www.sc2mapster.com/maps/soulfire
Emerald Dream -http://www.sc2mapster.com/maps/emerald-dream
Zephyr -http://www.sc2mapster.com/maps/zephyr/

Credits:

Thanks for Sc2Mapster for making it easy to keep track of my many projects.
It always helps to critique and give praise to those who spend so much time on their maps, so whether it be my own, or another authors, please give them the insight they need, and encouragement to improve. Together we'll see some truly awesome high-quality maps come forward. Thanks.

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