StarCraft 2 Random Unit FFA 2024 download
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Random Unit FFA

Game Version: -
Total Downloads: 273
Updated: Sep 15, 2010
Created: Sep 12, 2010

Earlier Versions

Name Size Uploaded Game Version Downloads
Random Unit FFA v2.0 release 390.28 KB Sep 15, 2010 - 273 download Random Unit FFA Random Unit FFA v2.0 releaseDownload

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It's very simple.  You have 3 beacons.  They are based off of the three races.  Move your SCV there and you will get a random unit based on that race.  Kill the other units people randomly spawned, think ahead!  Winner is the most kills after 15 minutes.

Change Log:
Changed the following spawns per spawn:
– Reapers decreased to 2 (from 3).
– Hydralisks increased to 4 (from 3).
– Zealots increased to 3 (from 2).
– Phoenixes decreased to 2 (from 3).
– Scouts decreased to 2 (from 3).

– Increased the size of the SCV box to prevent accidental choices.
– Increased the game's Time Limit to 20 Game Minutes.
– Forced Alliances – Everyone is an enemy against everyone else. (Need to test to see if it is locked — Probably is).
– Changed Kill System to a Kill Point system.  Every spawn will give a total of 8 points and 8 Minerals to the killer should he get all of the spawn.  Zealots are the only exception giving 9 of both total.
– Added Random Chance for Medics and Science Vessels for all race choices.
– Changed the Spawn locations to a random choice between 30 different spots.  This will prevent camping.  Medics and Science Vessels however will spawn at the old location so that a defenseless unit does not get spawned in the middle of a battleground.
– Removed Yamato Cannon (Battlecruiser) and 250mm Strike (Thor).  They are just too powerful for this type of game.
– Gave Marauders the ability to attack air and increased their damage by 5 (10 more vs. Mechanical)
– Gave Firebats the ability to attack air and increased their damage to 12 (24 vs. Light).
– Ghosts no longer have the Sniper Round ability and instead do 50 damage to all Biological Units.  I believe this will make them a whole lot more useful.

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