Earlier Versions
Name | Size | Uploaded | Game Version | Downloads | |
Random Unit FFA v2.0 release | 390.28 KB | Sep 15, 2010 | - | 273 | Download |
Screenshots
Description
It's very simple. You have 3 beacons. They are based off of the three races. Move your SCV there and you will get a random unit based on that race. Kill the other units people randomly spawned, think ahead! Winner is the most kills after 15 minutes.
Change Log:
Changed the following spawns per spawn:
– Reapers decreased to 2 (from 3).
– Hydralisks increased to 4 (from 3).
– Zealots increased to 3 (from 2).
– Phoenixes decreased to 2 (from 3).
– Scouts decreased to 2 (from 3).
– Increased the size of the SCV box to prevent accidental choices.
– Increased the game's Time Limit to 20 Game Minutes.
– Forced Alliances – Everyone is an enemy against everyone else. (Need to test to see if it is locked — Probably is).
– Changed Kill System to a Kill Point system. Every spawn will give a total of 8 points and 8 Minerals to the killer should he get all of the spawn. Zealots are the only exception giving 9 of both total.
– Added Random Chance for Medics and Science Vessels for all race choices.
– Changed the Spawn locations to a random choice between 30 different spots. This will prevent camping. Medics and Science Vessels however will spawn at the old location so that a defenseless unit does not get spawned in the middle of a battleground.
– Removed Yamato Cannon (Battlecruiser) and 250mm Strike (Thor). They are just too powerful for this type of game.
– Gave Marauders the ability to attack air and increased their damage by 5 (10 more vs. Mechanical)
– Gave Firebats the ability to attack air and increased their damage to 12 (24 vs. Light).
– Ghosts no longer have the Sniper Round ability and instead do 50 damage to all Biological Units. I believe this will make them a whole lot more useful.
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