Earlier Versions
Name | Size | Uploaded | Game Version | Downloads | |
r6 release | 127.13 KB | Dec 30, 2010 | - | 7,769 | Download |
s2ma_manager_r5 release | 126.25 KB | Aug 15, 2010 | - | 579 | Download |
s2ma_manager_r4 release | 125.71 KB | Aug 13, 2010 | - | 196 | Download |
s2maFromCache_r2 release | 118.61 KB | Aug 2, 2010 | - | 204 | Download |
s2maFromCache_r1 release | 117.96 KB | Jul 31, 2010 | - | 166 | Download |
Screenshots
Description
Cache -> Maps tool.
r6
Default: Prints cachefolder path.
Option 1: Prints mapnames and locations from local cachefiles
- Find all *.s2ma files from the cachefolder.
- Using MpqLib to open the s2ma files.
- Get mapname without using locale ( ugly hack read from MapScript.galaxy autogenerated comments )
- Print Mapnames plus location
- repeat 4 until all valid maps have been printed.
also has an option to sort by Creation date.
Option 2: Copy cache maps to .\Maps and renaming them to <mapname>+<Creation date>.sc2map
- Find all *.s2ma files from the cachefolder.
- Get mapnames without using locale using MpqLib.
- Copy the .s2ma files to .\Maps and rename them to mapname.sc2map.
Option 3:
Same as Option 1, but does not print the mapnames( only locations ).
Also has an option to print raw locations.
What may be coming:
- Save locations to file.
- Smaller size of application by integrating a new mpqlib made by myself.
By Borgen
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