StarCraft 2 Call of Ancestors 2024 download
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starcraft 2 mod Call of Ancestors

Call of Ancestors

Game Version: -
Total Downloads: 6,999
Updated: May 19, 2010
Created: May 4, 2010

Earlier Versions

Name Size Uploaded Game Version Downloads
Call of Ancestors v1.2 beta 7.26 MB May 19, 2010 - 4,524 download Call of Ancestors Call of Ancestors v1.2 betaDownload
Call of Ancestors v1.0 [SP Cinematic extravaganza!] alpha 6.86 MB May 13, 2010 - 841 download Call of Ancestors Call of Ancestors v1.0 [SP Cinematic extravaganza!] alphaDownload
Call of Ancestors v0.31 alpha 665.30 KB May 10, 2010 - 427 download Call of Ancestors Call of Ancestors v0.31 alphaDownload
Call of Ancestors V0.3 alpha 652.50 KB May 10, 2010 - 245 download Call of Ancestors Call of Ancestors V0.3 alphaDownload
Call of Ancestors v0.2 alpha 494.74 KB May 5, 2010 - 725 download Call of Ancestors Call of Ancestors v0.2 alphaDownload
Call of Ancestors v0.1 alpha 415.50 KB May 4, 2010 - 237 download Call of Ancestors Call of Ancestors v0.1 alphaDownload

Screenshots

Description

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Call of Ancestors v1.2 is out. It features FULL VOICEOVERS for ingame cinematics and tons of fixes based on your sugesstions!!!

Plot: After learning that Terran mercenaries are desecrating one of their planet, young Protoss warrior Tarsalis lands on a planet and begins his quest to reach lost ruins. But unknown to him, his superiors have more sinister plan in place.

Version notes: This v1.2 release of CoA map contains tons of changes here is the list:

  • New Loading text.
  • All voiceovers have increased volume now.
  • Fixed one big cutscene mixup.
  • Added more health, shields and speed for Tal'Adun.
  • Fixed names of Tarsalis weapons.
  • Archon beam of Tarsilas can only target Air units now.
  • Removed the range of Terran sensor tower.
  • Fixed ivanco's initialization area.
  • Stalkers have blink now.
  • Doubled the shield regeneration rate of Tarsilas and Tal'adun [regeneration wait time is stil same].
  • Added tons more "no walk" zones over some areas and doodads.
  • Added more Terran forces in the north base.
  • Added more Terran forces in the Temple Entrance [they prevent rushing tactics].
  • Added another Missile Turret detector near Siege tank [i will make detector out of him later].
  • Beacons cant be selectable anymore.
  • Changed the name of "Battle Cruiser Copy" units. [Those units are still not responding to "issue order – move to point" order. Weird.]
  • Changed the flow of end cinematic, but its not done yet.

To do list:

  • skippable cinematics [but I will need help from you guys, point me out to some map that has that feature and I will look into it.]
  • explosions at the end of the map [sound & camera shake]
  • personalised sounds for Tarsilas [when moving & attacking]
  • work on map 2 and continuation of Tarslalis adventure

Credits:

  • DieH@rd – all the coding and map making
  • Relja Trajković – sound engeneer, voice of Tal'Adun, voice of Fleet Command
  • Ivica Milarić – scenario work, voice of Tarsalis, voice of Ivanco
  • Ivan Zorkić – voice of Zealot, voice of Reely

Few pictures from the map:

http://www.dodaj.rs/f/F/Su/RkorcBi/terrain-004.jpg

http://www.dodaj.rs/f/3N/TT/4oAbHh41/temple.jpg

http://www.dodaj.rs/f/V/FM/3VW9h9ki/ispredtemplea.jpg

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