StarCraft 2 composure’s Asset Collection 2024 download
starcraft 2 mod composure’s Asset Collection

composure’s Asset Collection

Game Version: -
Total Downloads: 1,958
Updated: Dec 27, 2012
Created: Jun 17, 2012

Earlier Versions

Name Size Uploaded Game Version Downloads
Various UA3 Icons release 72.48 KB Dec 27, 2012 - 312 download composure’s Asset Collection Various UA3 Icons releaseDownload
Unburied Updated release 178.44 KB Jun 23, 2012 - 317 download composure’s Asset Collection Unburied Updated releaseDownload
Diablo Zombie release 107.06 KB Jun 21, 2012 - 340 download composure’s Asset Collection Diablo Zombie releaseDownload
Zombie release 33.91 KB Jun 20, 2012 - 175 download composure’s Asset Collection Zombie releaseDownload
Textures and Decals release 304.52 KB Jun 17, 2012 - 153 download composure’s Asset Collection Textures and Decals releaseDownload
Buttons release 28.13 KB Jun 17, 2012 - 107 download composure’s Asset Collection Buttons releaseDownload
Random Unit Type release 17.00 KB Jun 17, 2012 - 209 download composure’s Asset Collection Random Unit Type releaseDownload
Item Library release 173.10 KB Jun 17, 2012 - 161 download composure’s Asset Collection Item Library releaseDownload
Parity Library release 17.60 KB Jun 17, 2012 - 184 download composure’s Asset Collection Parity Library releaseDownload



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So I've been working on a map (undead assault 3, if you've heard of it) and it's forced me to create a lot of custom functions. I decided to compile them all here for your mental stability. I'll add more as I go over time.

A simple function that will return true if the integer is odd, and false if the integer is even. I'll add one for reals later (though you could easily guess how to make your own from this one).

Random Unit Type
A very modifiable function that will return a random unit type from a pool of weighted unit types set in an array. Easily can be used to randomize any kind of variable with weights.

Item Functions
This is a collection of functions and action definitions I made for the item spawning in my map. They are direct copies, so some modifying will be necessary to get them to work properly (I'll get around to making them more user-friendly in future versions). The "combine items" trigger is a direct copy and paste of the one I use in my map as a reference for how to execute (though the actual items are not referenced).

Combine items will combine 2 expendable items, removing one of it doesn't max the charges. I used this to automatically "stack" the charges of many of my expendable items.

Donate item will put one item type into another, and only remove one of the item types. I used this for my magazines and ammo cases. Magazines can go into ammo cases, and will be removed if their charges are 0, but the ammo case will not go into the magazines.

Spawn item will "air drop" an item with a terran drop pod.

It took a lot of headaches to get the combine and donate items action definitions working. I hope they help somebody 🙂

Textures, Buttons, Decals
The textures are for the marine (they are unlockable "camouflage" in UA3). The buttons are of various roles in UA3, mostly derived from SC2 portraits.

The decals are another unlockable thing in UA3. RA stands for "Rock Avalanche," and it is a PMC in UA3.

A warcraft 3 civilian with zombie animations and a diablo 3 texture.

Diablo Zombie
A zombie from Diablo 3 with wc3 animations. Total pain to get these anims working -.-

The unburied from Diablo 3. Animations are modifications of the Mountain Giant and the attack/death anim is by me.


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