StarCraft 2 GAx3 – StarCraft II Editor Enchant Mod 2024 download
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starcraft 2 mod GAx3 – StarCraft II Editor Enchant Mod

GAx3 – StarCraft II Editor Enchant Mod

Game Version: -
Total Downloads: 7,307
Updated: Jun 9, 2012
Created: Oct 20, 2011

Earlier Versions

Name Size Uploaded Game Version Downloads
GAx3 Mod release 71.17 KB Jun 9, 2012 - 823 download GAx3 – StarCraft II Editor Enchant Mod GAx3 Mod releaseDownload
GAx3.SC2Mod release 71.12 KB Mar 27, 2012 - 289 download GAx3 – StarCraft II Editor Enchant Mod GAx3.SC2Mod releaseDownload
GAx3.SC2Mod release 122.91 KB Mar 27, 2012 - 251 download GAx3 – StarCraft II Editor Enchant Mod GAx3.SC2Mod releaseDownload
GAx3 Mod release 76.56 KB Oct 20, 2011 - 743 download GAx3 – StarCraft II Editor Enchant Mod GAx3 Mod releaseDownload
GAx3 Develop Manual (DOCX) release 8.93 MB Oct 20, 2011 - 1,251 download GAx3 – StarCraft II Editor Enchant Mod GAx3 Develop Manual (DOCX) releaseDownload
GAx3 Develop Manual (PDF) release 3.97 MB Oct 20, 2011 - 3,950 download GAx3 – StarCraft II Editor Enchant Mod GAx3 Develop Manual (PDF) releaseDownload

Description

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– GAx3 Patch 2 has been published!

Current build: 1.1.0.2443

Patch 1 note is here: http://www.sc2mapster.com/forums/general/general-chat/34564-gax3-patch-1-build-1-1-0-2433-patch-note-tip/

Patch 2 note is here:http://www.sc2mapster.com/forums/general/general-chat/38049-gax3-patch-2-fix-actor-site-from-attach-point/

GAx3 – A extremely powerful Mod to amplify the capability of StarCraft II Editor!

I also integrated my StarCraft II Phasing Technology into it.(As I promised, region phasing and ANY message phasing are included)

There is too many features in the Mod, please check the Developer Manual to see the whole list.

Docx version

PDF version

or forum version:
http://www.sc2mapster.com/forums/resources/project-workplace/27296-gax3-star-craft-ii-editor-enchant-mod-mod-download/

As the mod.

The goal is to improve the Editor. It's like a trigger lib, but more than that, because it aslo included some xml data entries.

Libs cannot include data within them, so I chose to use mod instead.

Users can add this mod into their maps' dependencies, then they can use all new triggers,fixes and data entries already.

Much like some third party world editor plug-in back in WC3. But this Mod is more "Green", since it won't modify any program file of SC2, and will never violate Blizzard's licence…

You can test this by pick a random map and add this mod into its dependencies, and then, it would be very easy to understand.

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