Earlier Versions
Name | Size | Uploaded | Game Version | Downloads | |
GT AI 0.88 release | 1.52 MB | Jun 28, 2011 | - | 1,363 | Download |
GT AI Maps 2 release | 16.47 MB | Aug 12, 2010 | - | 2,671 | Download |
GT AI Maps 1 release | 12.07 MB | Aug 12, 2010 | - | 828 | Download |
Description
Green Tea AI using a commander system which give the AI different strategy every time you play.
To know more how it work: Just select the "Easy" or lower difficult, it will reveal the commander name at the start which represent one kind of strategy
You will find yourself suitable with one of the 6 difficult
Very Easy : 10 minutes countdown, the AI won't attack you in that time. APM limit 300.
+ Easy : Don't using micro. Show Commander name
+ Medium : Using Micro ( like evade storm, burrow,…. ), hide commander name, no limit APM. ( Best non-cheat AI ).
+ Hard : The harvest rate increase from 1 to 1.5 times in 10 minutes. After that remaining at 1.5 times.
+ Very Hard : The harvest rate increase from 1 to 2.0 times in 10 minutes. After that remaining at 2.0 times.
+ Insane : Very powerful Boss AI ( 2.0 harvest rate at the start ).
The AI still on the development, so it lacks many things:
_ Weak vs air build
_ Zerg AI weak compare to 2 other race.
_ Weak as early attack, can't handle chese attack.
To play it on Bnet, you can host it using SC2 Editor and add computer slot to game to play vs ai.
When playing, you will see these welcome screen " GT AI 0.xx". That mean the AI is working.
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