Earlier Versions
Name | Size | Uploaded | Game Version | Downloads | |
GodzillavsCompsV1.0 beta | 357.12 KB | Apr 25, 2010 | - | 3,304 | Download |
Screenshots
Description
Based on the first ums I ever played on the original starcraft, the player controls Godzilla and battles against hostile computer controlled city defense forces.
Features:
-Control a supersized "Godzilla" and attack the city
-Fire breath attack for dealing with flying targets
-Every minute or so a military strike force will be spawned and dispatched to your last seen location
-Large city scape occupied by the military to run rampant in
-Computer AI will build units at its bases and attack you with them
To-do list:
-Give Godzilla an innate burrow ability similar to roaches where he can move while underground
-Make Godzilla's firebreath shoot from his mouth while facing the target rather than from the middle of his body like a turret
-Improve Terran military base AI and allow it to build all units without required attachments
-Remove ability for supply depots to lower
Bugs:
-somehow, I turned the fire attack blue…
-Godzilla will occasionally lock up when trying to cast fire breath on a unit out of range, (move Godzilla closer or change target to avoid issue)
Eventually, the basics of this map will be applied to create a "Cloverfield" Map where two players control the monster and its parasites against a team of players who control the army, airforce, and marines.
Any suggestions on how to solve some of the issues on the "to-do" list would be greatly appreciated!
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